I'm still having an issue where random animations in a nested artboard go crazy when played in the parent artboard.
5 replies
C
s
10mo ago
Hi ! Thanks for the report, I'll share this with our developers, can you share the riv/rev files with us, so that we can take a look?
s
Author
10mo ago
Thaks. here is the .riv
entregas_memoriosas.riv
1 MB
10mo ago
Thanks! we'll take a look.
C
10mo ago
It looks like that unexpected behavior is caused by how the state machine in arbol_1 is structured. That state machine has Any State connected to four randomized states without an conditions on those transitions, so the state machine is running through all four of those animations during every frame (if you open the state machine console, you can see that this is running into an "exceeded maximum iterations" error). To resolve this, you could delete the connections from Any State, add a connection from Entry to an "idle" state, and then have that idle state transition randomly to the tree animations. In the attached screenshot I show how this might be done using Timeline 4 as the idle state (since that's an "empty" animation), but this may not be exactly what you need in your design.
s
Author
10mo ago
Thanks for your answer Chad. I already change it and it works good! The weird part is that I was not having a problem before but all good know :)