Thread
B
3mo ago
Documentation incorrect
Here:
https://rive.app/community/doc/state-machines/docxeznG7iiK
fireStateAtPath
That is wrong. It should be be FireInputStateAtPath(). Tested in Unity.
3 replies
B
3mo ago
Thank
3mo ago
Hello,
Just want to confirm where you're seeing this issue on the page. Under the Unity tab, it shows FireInputStateAtPath
as you mentioned. The fireStateAtPath
should be for the other runtimes.
B
Author
3mo ago
Oh, I didn't had the Unity tab selected. My apologies.