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B
9mo ago

Documentation incorrect

Here:

https://rive.app/community/doc/state-machines/docxeznG7iiK

fireStateAtPath

That is wrong. It should be be FireInputStateAtPath(). Tested in Unity.

3 replies
B
9mo ago

Thank you for sharing this.

9mo ago

Hello,

Just want to confirm where you're seeing this issue on the page. Under the Unity tab, it shows FireInputStateAtPath as you mentioned. The fireStateAtPath should be for the other runtimes.

B
9mo ago

Oh, I didn't had the Unity tab selected. My apologies.