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1m ago

'Any State' input across different layers issue

Hi guys, 

I seem to have found an issue with the 'any state' when changing values within the same input across different layers of the state machine. I have attached a video where I explain the issue I am experiencing. 

I have also sent the file shown in the video in .rev and .riv to support@rive.app, if that helps. 

Thanks for your help in advance.

1 reply
1m ago

So what you’re running into isn’t a bug. What you’re seeing is the result of two layers mixing together when they share a common property. In this case, I believe both window layers on the state machine are controlling the same solo. Once the second layer starts playing an animation, window layer two takes priority over window layer one.