Thread
1m ago
'Any State' input across different layers issue
Hi guys,
I seem to have found an issue with the 'any state' when changing values within the same input across different layers of the state machine. I have attached a video where I explain the issue I am experiencing.
I have also sent the file shown in the video in .rev and .riv to support@rive.app, if that helps.
Thanks for your help in advance.
1 reply
1m ago
So what you’re running into isn’t a bug. What you’re seeing is the result of two layers mixing together when they share a common property. In this case, I believe both window layers on the state machine are controlling the same solo. Once the second layer starts playing an animation, window layer two takes priority over window layer one.