A fully rigged character built entirely in Rive — design, bones, animation, no external assets.
What's inside:
• Bone rig with nested leaf chains and per-vertex weights
• Nested clipping for pupils and lower eyelid
• 5 joysticks — head XY and pupil XY as 2D blends, blink / eyelid / eyebrows as 1D sliders
• State machine with two parallel layers: idle ↔ look, and an independent blink loop
• No state machine inputs — the only entry point is a trigger property on the ViewModel via data binding
Free to remix. Take it apart, rewire the state machine, animate something new on top of the rig. Break it — that's the point.
#rive #characteranimation #rigging #statemachine #databinding #uianimation #interactivedesign #motiondesign
License
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