A simple, interactive crowd of slime creatures. It's all the same component, but with multiple View Models so that they can be interacted with separately.
Eyes follow cursor within a defined area. In random intervals, or when the cursor leaves that area, the eyes stop tracking and play a canned idle animation.
Idle bouncing set up in such a way where it's randomized, so they don't move the exact same way despite being the same component.
If clicked, it'll play a canned bounce animation.
#character #animation #interactive #cursortracking #bounce
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