A fully dynamic Particle System built in Rive, with real-time control over motion and behavior.
This system includes adjustable parameters for:
• Wind strength – controls particle speed and flow
• Direction – change the particle movement angle in real time
• Particle count / density – increase or reduce the amount of particles
• Noise-based variation – prevents repetitive motion
All parameters are driven by inputs and logic, allowing the system to adapt instantly without rebuilding animations.
Perfect for:
• Animated backgrounds
• Atmospheric effects (wind, dust, snow, sparks)
• Interactive UI motion
• Learning how to build flexible, parameter-driven systems in Rive
Designed for easy customization and extension.
#particles
#scripting #databinding #ai #agent #snow #particle #system
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