When I first played Satisfactory I was impressed by the crafting bench UI and how it changed the longer you used it. That interaction stuck with me ever since so naturally I decided to recreate that micro-interaction using Rive. I learned a ton about feathering, data-binding, nesting, and setting up State Machine logic, as well as growing in appreciation for all the details that went into the game element in the first place.
I recreated most of this UI in Rive, and some of it in Figma, imported as an svg.
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The copyright of these assets is not mine. Satisfactory is created by Coffee Stain Studios.
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