The Stopper is a compact game mechanic built in Rive, designed around a fast-moving needle that the player must stop at the perfect moment.
The goal is simple: stop the needle exactly in the center to score 100, the maximum value. Missing the center decreases the score, which can represent damage, power, or any gameplay stat you want to control.
This asset showcases smooth animation, and responsive feedback, making it ideal for:
Mini-games
Skill checks
Timing challenges
RPG or action UI systems
Training or calibration mechanics
Any experience requiring a dynamic gauge or “stop-the-bar” interaction
The project is fully editable and built with clean logic, so you can adapt it to fit your own game, app, or interface.
License
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