Instructions: Click and drag to rotate the icosahedrons!
Description: A set of nested 3D icosahedrons I made using a 3D projection/backface culling system I built entirely out of joysticks and constraints in Rive. You can make any 3D object with backface culling- cubes, 3D rigs, etc. Does not support z-sorting yet/unsure if that is possible(you can use draw rules for this, but it is not particularly scalable)
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