> ## Documentation Index
> Fetch the complete documentation index at: https://rive.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Defold

[Defold](https://defold.com/) is a free, cross-platform, game engine that has built-in support for Rive graphics, allowing you to easily incorporate Rive into your Defold games.

<Note>
  Rive integration is managed by the Defold team.
</Note>

For more information on using Rive with Defold, please refer to the [official Defold documentation](https://defold.com/extension-rive/). There, you will find comprehensive guides on setting up Rive graphics and best practices for using them within the Defold engine.

### Rendering

Defold has integrated the [Rive Renderer](https://rive.app/renderer) natively, which means that Rive graphics in Defold are rendered by the same renderer used in the Rive Editor. This native integration offers several benefits:

* **Performance**: The Rive Renderer is custom-built for Rive content, for animation, and for runtime. Allowing you to draw an unprecedented amount of vector graphics with mega fast rendering. [Read more](https://rive.app/blog/rive-renderer-now-open-source-and-available-on-all-platforms).
* **Quality**: Graphics remain crisp and clear regardless of scale, resolution, or device.
* **Consistency:** Your graphic will look exactly the same in the Editor and at Runtime.
* **Feature support:** You'll also benefit from upcoming Rive features, such as blurs and shadows, that will only be possible through the Rive Renderer.

### Support

If you have any questions about Rive in Defold, feel free to explore their [community forums](https://forum.defold.com/) or reach out to their support. If you believe the issue to be with Rive, reach out to us on [our Community](https://community.rive.app/c/support/).
