> ## Documentation Index
> Fetch the complete documentation index at: https://rive.app/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Bone Tips

> How you rig your design is important. A smart rig allows you to create fewer keys, making your animation easy to work with and keeping your timeline tidy.

## Use bones to animate multiple vertices together

With Rive you can bind vertices and bezier handles to bones. You can connect different bones to different vertices to control parts of a shape.

<img src="https://mintcdn.com/rive/IMrXM-oXoMvrTV9Y/images/editor/manipulating-shapes/23a2b758-3cf9-4da3-8bed-07f9a00fedac.webp?fit=max&auto=format&n=IMrXM-oXoMvrTV9Y&q=85&s=038d00c9250c57f18d5a875881dccbe0" alt="Image" width="1500" height="800" data-path="images/editor/manipulating-shapes/23a2b758-3cf9-4da3-8bed-07f9a00fedac.webp" />

In this page-turn example, we've connected the bezier handles at the top and bottom of the page to a single bone.

![Image](https://ucarecdn.com/1e7effde-d92b-4921-9354-f5e23e2d7c28/)

This allows you to easily deform the page with just a few bones acting as controls.

## The way you weight vertices or handles is important

Weighting a vertex and its handles differently allows you to create interesting deformations.

![Image](https://ucarecdn.com/de64c428-ad75-4158-b04a-4f71cc758599/)

In this example, the top and bottom bezier handles (on the back shape of the orange) are weighted differently from their vertices. This causes the bezier handles to move at a different speed as the connected bone is scaled, creating a 3D effect.

![Image](https://ucarecdn.com/e27fa553-0313-47f6-9712-3f898a5170df/)

Notice how the vertices and handles on the back shape of the orange move as the bone's scale changes.
