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18d ago

Incorrect color space settings in Unreal Engine macOS plugin

There's a discrepancy between the color space settings in the Unreal Engine macOS and Windows rive plugins.

Windows renders rive assets correctly in Unreal. macOS seems to render the rive file in linear color space. I've included to screenshots below. The first one is on Windows (correct color), the second is macOS (incorrect washed out color that seems to be in linear color space).

Changing the texture settings in the Rive Texture Object file doesn't fix this (sRGB is set to true by default). Is there a project or engine setting I'm missing that could fix this?

I've reviewed this post in the discord that outlines the same issue in Unity but there's not a clear fix for this in Unreal https://discordapp.com/channels/532365473602600965/1307043423324213268

I'm on version 0.2.4 of the rive plugin on macOS and Windows and Unreal 5.4

Windows
macOS
1 reply
17d ago

Sorry, I don't have and answer yet, but I've pinged our resident Unreal expert.