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M
2h ago

rive-unity libraries not producable from rive-cpp

I am looking to expand on the capabilities provided by the rive-unity package, however the binaries which are provided in the rive-unity package are not producible from the rive-cpp repo, as the native bindings present in the rive-unity package do not exist in built libraries.

An example of one of the native bindings would be:

rive-unity/package/Runtime/SMIInput.cs at f76a495e59ce19dca0cae1216108968c6cb2d2a4 · rive-app/rive-unity (github.com)

Right now it is impossible to change or make contributions to expand upon simple functionality such as exposing values. The rive-unity github is also unfortunately not at all managed with issue count growing.

Can we please have instructions, if my assessment is correct, on how to produce the binaries so functionality can be expanded for rive-unity

0 replies
P
9h ago

Animate path of logo

I want to animate the path of my logo

1 reply
E
15h ago

Optimise selected animation curve(s)

Would it be possible to add a tool that can optimise selected regions of animation curves (i.e. removing unneeded keyframes where a value isn't changing, or optionally maybe even curve-fitting to reduce the number of keys)? Currently I'm doing this manually to help trim the .riv file size down when an animation's finished and ready for runtime, but it'd be nice to have an automated way of doing it to save time and avoid accidentally deleting something important.

Apologies if such a feature already exists and I've just missed it!

0 replies
M
16h ago

Random Values

It would be great to be able to use randomness in some way. Maybe through conditions, or setting a seed to pick an event/trigger/timeline/frame at random.

1 reply
19h ago

Pro Five Star Review


https://rive.app/community/files/9625-18398-pro-five-star-review/

0 replies
T
20h ago

Javascript detect screen size then pass numeric input to Rive.

Can I use javascript to detect the browser size. For example, if the browser is smaller than 560 then I want to pass the number '2' to Rive. In Rive if the number 2 is passed then show a mobile version of my animation. If browser is bigger than 960 then I pass the number 1 to show the desktop version of my animation.

1 reply
1d ago

Last and final version of YOU F.O : code-less game fully made in Rive.app

2 replies
M
1d ago

String Input for StateMachine

Our team is currently testing on some entering Player Name and return Player Name with Rive Animation. Do we have any upcoming plan to add string input for our StateMachine? I'm sure it would be really helpful for many use cases.

0 replies
T
2d ago

How to detect device viewport size? (Responsive breakpoints)

Is there a way to detect the device viewport size in Rive? For example, if its less then 560 wide then show a mobile version of animation. Thanks.

2 replies
T
3d ago

Website break points listeners

Please add listeners to detect the screen device width. Example (desktop 1200, tablet 767, mobile 479). This could allow us to make full blow websites using nothing more that Rive.

0 replies
3d ago

This hitbox is too small

Sorry, not necessarily a bug, but also not exactly a feature request:
I always missclick the little chain icon for linking/unlinking property values.
It would be great to make that button or click area a bit larger.

0 replies
M
3d ago

Initial Values Runtime React Don't Work

When doing the suggested way to set initial values for an animation at runtime, 'rive' is still null and i cant set the initial values.

I even tried this way, but it only works about 70% of the time.


1 reply
T
4d ago

Asset Randomizer for NFT projects

New to rive, How would creating permutations with Rive be possible? Similar to this:

1 reply
B
4d ago

Launch a Listener from Runtime

In Rive you can have a Listener which when triggered ,which sets a bunch of input and fires events. I want to launch this listener from the runtime without having to re-create all the logic as that is bug-prone and hard to maintain.

I guess the ability to fire events from runtime will solve this issue also.

0 replies